Call : (+91) 968636 4243
Mail : info@EncartaLabs.com
EncartaLabs

Unreal Engine Essentials

( Duration: 3 Days )

Unreal Engine is a complete suite of game development tools made by game developers for game developers. From 2D mobile games to console blockbusters, indie experiments, and virtual reality, Unreal Engine can power it all. This Unreal Engine Essentials training course covers the essentials of level design, lighting, effects, Visual Scripting, cinematics, and game packaging with Unreal.

By attending Unreal Engine Essentials workshop, delegates will learn:

  • Customizing the Unreal UI
  • Creating a new project
  • Creating landscapes
  • Blocking out levels
  • Assembling a scene
  • Working with materials and lights
  • Adding post-processing effects
  • Defining bodies of water
  • Adding atmospherics, foliage, and wind
  • Working with the Blueprint editor
  • Creating cinematics
  • Monitoring performance
  • Packaging a game for distribution

The Unreal Engine Essentials class is ideal for:

  • Game Developers planning to use open source Unreal Engine
  • 3D Graphics Designers interested to learn Unreal for interior design rendering

COURSE AGENDA

1

Understanding the Unreal Interface

  • Epic launch screen
  • Introduction to user interface
  • Menus
  • Customizing the UI
  • Navigation
  • Documentation
2

Starting a New Project

  • Creating a new project
  • Placing and manipulating actors
  • Advanced manipulating techniques
3

Level Design: Creating Base Landscape

  • Landscape tool modes
  • Creating base landscape
  • Editing landscapes
  • Applying landscape materials
4

Level Design: Blocking

  • Overview of geometry brushes
  • Geometry brush tour
  • Blocking out the level
  • Exporting blocking level
5

Level Assembly

  • Content creation: external applications
  • Exporting final assets of Unreal
  • Importing final assets of Unreal
  • Assembling the scene
6

Look Development: Materials

  • Introduction to Materials
  • Material properties
  • Material Editor: Lattern
  • Material instances
7

Look Development: Lighting

  • Lighting basics
  • Lighting with light actors: Headlights
  • Environment lighting
  • Building the lighthouse light
8

Post Process Effects

  • Anti-aliasing
  • Tone mapping
  • Adding a bloom effect
  • Lighting components
9

Look Development: Water

  • Defining the water body
  • Advanced material: water
10

Look Development: Effects

  • Creating atomspherics
  • Creating ambient wind
  • Creating ambient particles: fog
  • Using particle systems
  • Using particle ambients: exhaust
  • Creating glow bugs
11

Blueprints: Visual Scripting in Unreal

  • Introduction to Blueprints
  • Blueprint editor
  • Blueprint animation : Lighthouse light
12

Matinee: Creating Cinematics

  • Introduction to Matinee
  • The Matinee UI
  • Uisng camera groups in Martinee
  • Using Director Track
  • Creating a cinematic
13

Performance Monitoring

  • Playback and performance settings
  • Tips for optimal performance
  • Render visualizers
  • GPU profiling
14

Packing Your Game

  • Overview
  • Play test your game
  • Packaging for distribution

Encarta Labs Advantage

  • One Stop Corporate Training Solution Providers for over 6,000 various courses on a variety of subjects
  • All courses are delivered by Industry Veterans
  • Get jumpstarted from newbie to production ready in a matter of few days
  • Trained more than 50,000 Corporate executives across the Globe
  • All our trainings are conducted in workshop mode with more focus on hands-on sessions

View our other course offerings by visiting https://www.encartalabs.com/course-catalogue-all.php

Contact us for delivering this course as a public/open-house workshop/online training for a group of 10+ candidates.

Top
Notice
X