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Level Design with Blender and Unity 3D

( Duration: 9 Days )

The Game Design is a critical and crucial component to a game, one that can be quite challenging to get right. The most important aspect being that the game needs to be interesting, enjoyable and functional takes some finesse. This Level Design with Blender and Unity 3D training course will help you gain a strong perspective on game level design.

By attending Level Design with Blender and Unity 3D workshop, delegates will learn:

  • Concepts and best practices for level designs
  • Design D models for game levels
  • Create textures through Photoshop
  • Construct and operate a full game level on Unity D

This Level Design with Blender and Unity 3D class is ideal for:s

  • Game Designers
  • Professionals with an interest in game level design

COURSE AGENDA

1

Introduction to the course

  • Course Introduction
  • What Is Level Design
  • Setting The Objective And Getting References
  • Planning Out Our Level mp4
  • Drawing Out The Level
  • Review Of Designing A Level
2

Modular Design in Blender

  • Modular Design and Modeling Intro
  • Modular Design And Asset List
  • Navigating Blender And Basic Object Manipulation
  • Making The Floor Piece
  • Making The Ceiling Piece
  • making-some-wall-pieces
  • making-the-wall-end-and-wall-with-opening-pieces
  • Making The Catwalk Pieces
  • Modular Design Review
3

Creating the Focal Point

  • Designing The Focal Point
  • Making The Focal Point
  • Adding Detail To The Focal Point
  • Focal Point Review
4

Creating Props

  • Creating the Props and Miscellaneous Objects Intro
  • Why and how to fill in a level
  • Making the Box
  • Making a Table
  • Making Variations Of Props
  • Making the Miscellaneous Pieces
  • Review of Props and their Uses
5

Texturing our Level

  • UV Unwraping Intro
  • Texturing Overview
  • Uv Unwraping Modular Environment Pieces
  • Uv Unwrapping Props
  • Uv Unwrapping Miscellaneous Pieces
  • Uv Unwrapping The Focal Point
  • Putting Uvs In A Atlas And Other Ways To Reduce Textures
  • Improving The Prop Layouts
  • Baking Ao
  • Texturing Review
6

Creating Textures

  • Creating Textures And Color Theory Overview
  • Creating The Wall Texture
  • Creating The Catwalk Texture
  • Creating The Ceiling And Floor Texture
  • Creating The Box Texture
  • Creating The Table Texture
  • Creating The Pilar And Fuel Canister Texture
  • Creating The Base Texture For The Focal Point
  • Adding Detail To The Focal Point Texture
  • Creating Textures Review
7

Building the Level in Unity

  • Using Unity
  • Exporting Fbx And Creating Unity Project
  • Exporting The Modular Environment Pieces
  • Exporting The Props And Other Pieces
  • Importing Focal Point Texture And Creating A Material
  • Importing The Rest Of The Textures And Creating The Other Materials
  • Making a Focal Point Prefab
  • Making The Rest Of The Prefabs
  • Creating the Terrain
  • Making the Platform
  • Placing the Platforms and Platforming Sections
  • Creating the First two Buildings and Interiors
  • Creating the final Building and Interior
  • Adding the Props to the Level
  • Lighting The Level
  • Finishing Touches
  • Building the Level Review
8

Conclusion

Encarta Labs Advantage

  • One Stop Corporate Training Solution Providers for over 6,000 various courses on a variety of subjects
  • All courses are delivered by Industry Veterans
  • Get jumpstarted from newbie to production ready in a matter of few days
  • Trained more than 50,000 Corporate executives across the Globe
  • All our trainings are conducted in workshop mode with more focus on hands-on sessions

View our other course offerings by visiting https://www.encartalabs.com/course-catalogue-all.php

Contact us for delivering this course as a public/open-house workshop/online training for a group of 10+ candidates.

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