WebGL brought hardware accelerated 3D Graphics to the Web on the back of OpenGL ES 2.0. Now, in response to changes in API design in the 3D world, the Vulcan APIs are taking over (except on macOS).
The WebGL training course begins with exploring how to use WebGL. Next, you will learn to set up a WebGL context, how to render simple flat shapes, and how to add color to shapes using shaders. The course concludes with lessons on animating objects with WebGL, creating 3D objects and using textures.
By attending WebGL workshop, delegates will learn to:
- Set up the WebGL context.
- Render simple flat shapes, add color to shapes and rotate and translate objects.
- Animate objects, create 3d objects, simulate lightning and textures.
- Developers and developer teams looking to dive into the world of WebGL.
