Autodesk 3ds Max Design

( Duration: 4 Days )

The Autodesk 3ds Max Design training course provides a thorough introduction to Autodesk 3ds Max Design software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users.

The practices in this course guide are geared towards real-world tasks encountered by the primary users of Autodesk 3ds Max Design: professionals in the Architecture, Interior Design, Civil Engineering, and Product Design industries.

By attending Autodesk 3ds Max Design workshop, Participants will learn:

  • Autodesk 3ds Max Design Interface and Workflow
  • Project Configuration
  • Assembling Files
  • 3D Modeling with Primitives and 2D Objects
  • Materials
  • Autodesk 3ds Max Design Lighting
  • Lighting with Autodesk 3ds Max Design mental ray
  • Rendering and Cameras
  • Animation for Visualization

  • Experience with 3D modeling is recommended



Introduction to Autodesk 3ds Max Design

  • Overview
  • Visualization Workflow
  • The Autodesk 3ds Max Design Interface
  • Preferences
  • Setting the Project Folder
  • Configure Paths
  • Display Drivers
  • Viewport Display and Labels

Autodesk 3ds Max Design Configuration

  • Viewport Navigation
  • Viewport Configuration
  • Object Selection Methods
  • Units Setup
  • Layer and Object Properties

Assembling Project Files

  • Data Linking and Importing
  • Linking Files
  • References

Basic Modeling Techniques

  • Model with Primitives
  • Applying Transforms
  • Sub-Object Mode
  • Reference Coordinate Systems and Transform Centers
  • Cloning and Grouping
  • Polygon Modeling Tools in Ribbon
  • Statistics in Viewport

Modeling From 2D Objects

  • 3D Modeling from 2D Objects
  • The Lathe Modifier
  • 2D Booleans
  • The Extrude Modifier
  • Boolean Operations
  • Using Snaps for Precision
  • The Sweep Modifier


  • Introduction to Materials
  • Understanding Maps and Materials
  • Managing Materials
  • Standard Materials
  • Material Shaders
  • Assigning Maps to Materials
  • Opacity, Bump, and Reflection Mapping
  • mental ray Materials
  • The Material Explorer

Mapping Coordinates and Scale

  • Mapping Coordinates
  • Mapping Scale
  • Spline Mapping

Introduction to Lighting

  • Local vs. Global Illumination
  • Standard Lighting
  • Types of Standard Lights
  • Shadow Types

Lighting and Rendering

  • Photometric Light Objects
  • Exposure Control
  • Daytime Lighting

Mental Ray Rendering

  • Fundamentals of mental ray
  • mental ray Interior Rendering
  • Controlling mental ray Quality
  • mental ray Proxies

Rendering and Cameras

  • Rendering Options
  • Rendering Presets
  • Single vs. Double-Sided Rendering
  • State Sets
  • Cameras
  • Background Images
  • The Print Size Wizard


  • Animation and Time Controls
  • Walkthrough Animation
  • Animation Output

Encarta Labs Advantage

  • One Stop Corporate Training Solution Providers for over 3,500 Modules on a variety of subjects
  • All courses are delivered by Industry Veterans
  • Get jumpstarted from newbie to production ready in a matter of few days
  • Trained more than 20,000 corporate candidates across india and abroad
  • All our trainings are conducted in workshop mode with more focus on hands On

View our other course offerings by visiting www.encartalabs.com/course-catalogue

Contact us for delivering this course as a public/open-house workshop for a group of 10+ candidates at our venue