EncartaLabs

Autodesk 3ds Max Design - Essentials

( Duration: 4 Days )

The Autodesk 3ds Max Design - Essentials training course provides a thorough introduction to Autodesk 3ds Max Design software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The course instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the course covers an understanding of various renderers included with the software as well as image creation and animation techniques.

By attending Autodesk 3ds Max Design - Essentials workshop, attendees will learn:

  • Autodesk 3ds Max Interface and Workflow
  • Assembling Files by importing, linking, or merging
  • 3D Modeling with Primitives and 2D objects
  • Using Modifiers to create and modify 3D objects
  • Materials and Maps
  • Autodesk 3ds Max Lighting
  • Working with Cameras and Exposure Control
  • Rendering using various renderers such as Scanline, ART, and Arnold
  • Animation for Visualization

  • Experience with 3D modeling is recommended

  • Architects
  • Interior Designers
  • Civil Engineers
  • Beginner users of 3DS Max who want to learn about 3D environments and want to use 3ds Max for Modeling techniques purposes.

COURSE AGENDA

1

Introduction to Autodesk 3ds Max Design

  • Overview
  • Visualization Workflow
  • The Autodesk 3ds Max Design Interface
  • File Commands
  • Configure Paths
  • Display Drivers
  • Viewport Display and Labels
2

Autodesk 3ds Max Configuration

  • Viewport Navigation
  • Viewport Configuration and Settings
  • Object Selection Methods
  • Units Setup
  • Layer and Object Properties
3

Assembling Project Files

  • Data Linking and Importing
  • Linking Files
  • References
4

Basic Modeling Techniques

  • Model with Primitives
  • Applying Transforms
  • Sub-Object Mode
  • Reference Coordinate Systems and Transform Centers
  • Cloning and Grouping
  • Polygon Modeling Tools in Ribbon
  • Statistics in Viewport
5

Modeling From 2D Objects

  • 3D Modeling from 2D Objects
  • The Lathe Modifier
  • 2D Booleans
  • The Extrude Modifier
  • 3D Boolean Operations
  • Using Snaps for Precision
  • The Sweep Modifier
6

Materials

  • Understanding Maps and Materials
  • Material Shaders
  • Managing Materials
  • General Materials
  • Scanline Materials
  • Assigning Maps to Materials
  • Opacity, Bump, and Reflection Mapping
  • Arnold Materials
  • The Material Explorer
7

Mapping Coordinates and Scale

  • Mapping Coordinates
  • Mapping Scale
  • Spline Mapping
8

Introduction to Lighting

  • Local vs. Global Illumination
  • Standard Lighting
  • Types of Standard Lights
  • Shadow Types
9

Lighting and Cameras

  • Photometric Light Objects
  • Arnold Lights
  • Background Images
10

Exposure Control, Daylight, and Rendering

  • Exposure Control
  • Daytime Lighting
  • Rendering Options
  • Arnold Renderer
  • Scanline Renderer
  • ART Renderer
  • State Sets
  • The Print Size Wizard
11

Animation

  • Animation and Time Controls
  • Walkthrough Animation
  • Animation Output

Encarta Labs Advantage

  • One Stop Corporate Training Solution Providers for over 4,000 Modules on a variety of subjects
  • All courses are delivered by Industry Veterans
  • Get jumpstarted from newbie to production ready in a matter of few days
  • Trained more than 50,000 Corporate executives across the Globe
  • All our trainings are conducted in workshop mode with more focus on hands-on sessions

View our other course offerings by visiting http://encartalabs.com/course-catalogue-all.php

Contact us for delivering this course as a public/open-house workshop/online training for a group of 10+ candidates.

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